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AI Insights · Timothy · June 2021

Top 5 Season Pass Games Performance in Denmark, Q2 2021

Discover the performance trends of the top 5 season pass games in Denmark during Q2 2021, including weekly downloads, revenue, and active users.

Top 5 Season Pass Games Performance in Denmark, Q2 2021

In Q2 2021, Denmark saw intriguing trends in the performance of the top 5 season pass games on a unified platform. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular titles. Here's a detailed look at each game's performance.

Crash Bandicoot: On the Run! from King had a notable start but experienced a gradual decline in key metrics. Weekly revenue started at approximately $2.8K at the end of March and decreased to around $616 by the end of June. Downloads mirrored this trend, starting at 19.9K and dropping to 1.3K. Active users also saw a decline, from 41.5K to 14.7K over the quarter.

Hay Day by Supercell maintained a relatively stable performance. Weekly revenue fluctuated, peaking at about $94.4K in late March and ending at $91.1K in late June. Downloads were consistent, averaging around 4.5K per week, while active users remained strong, ranging from 114K to 129K.

Mighty Party: Battle Heroes from Panoramik Games showed a varied performance. Weekly revenue varied, peaking at roughly $11.5K in late April and ending at $8.4K in late June. Downloads saw a significant rise from 2.4K to 5.4K. Active users increased steadily from 10.2K to 21.8K, indicating growing engagement.

Hero Wars: Alliance RPG, published by Nexters Global LTD, experienced fluctuations in weekly revenue, starting at about $17.7K and ending at $17.5K, with a peak of $26K in early April. Downloads decreased from 3.5K to 2.1K, while active users saw a slight decline from 6.4K to 6.7K over the quarter.

Brawl Stars by Supercell displayed a strong and consistent performance. Weekly revenue started at approximately $18.9K and rose to $32.9K by the end of June. Downloads remained steady, averaging around 2.7K to 3.5K per week. Active users were robust, ranging from 71K to 77K throughout the quarter.

These insights highlight the dynamic nature of the mobile gaming market in Denmark. For more detailed analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: June 2021